Remnant 2 offers a variety of Archetypes or classes that you can pick from. Currently, there are 11 known Archetypes, and there is a good chance that we might get to see more in future DLCs. Let’s dive into this guide and learn everything about these classes.
Key Takeaways
- Remnant 2 has a total of 11 Archetypes currently available in the game.
- Each has a set of three skills and 5 perks.
- The perks type include Prime, Damage, team, utility, and Relic.
- All of the archetypes have expertise in a variety of things. Some may boost up the power, or others are mainly focused on healing and assisting.
Table of Contents
All Archetypes in Remnant 2
Class Name | Each Archetypes’ Usage |
Hunter | Long-range damage, burst damage, exploits weak points. |
Gunslinger | Mid-range DPS, Focuses on ammo preservation, Instant reload. |
Challenger | Durable, melee, and ranged damage. |
Handler | Support, heal allies, and enhances ally damage. |
Medic | Healer, prioritizes health, and buffs damage. |
Engineer | Heavy weapon expert, Turret assistance. |
Summoner | Support, Regeneration of health. |
Invader | High-level damage, Focus lies on evasion. |
Alchemist | Stats boosting, increase damage resistance. |
Explorer | Offers utility, aids in finding the high-quality loot. |
Archon | Support, utility, generates mod power. |
Hunter
The Hunter Archetype has made a comeback in Remnant 2. It exploits the weak points perfectly and is capable of dealing significant long-range damage. It is suitable for players who prefer ranged attacks.
This archetype allows you to mark the opponents around you, or sometimes it gets challenging for enemies to detect you easily. Hunter Archetype is also known for its high precision and impressive shots.
Archetype Traits:Longshot | Increases the ideal range of a weapon. By upgrading the archetype to level 10, you can get the ideal weapon range increased by 600 (cm). |
Starting Weapons | 1. Huntermaster M1– Long-range hunting rifle. 2. Steel Sword-Melee weapon with extended blade and deals moderate damage. 3. Repeater Pistol-Semi-automatic hand weapon. |
How To Unlock | You need to have Sniper War Medal Engram to unlock the Hunter Archetype. To craft this Engram, purchase the Rusty Medal from Brabus at Ward 13 by spending 1500 Scrap. |
Skills
Skill | Description |
Hunter’s Mark | Increases Hunter’s spatial awareness by casting an Aura that automatically applies MARK to all enemies within35m. While senses are heightened, Hunter also gains15%increased Ranged and Melee damage. Lasts25s. Cooldown:67.2s MARK: Crit Chance against MARKED enemies is increased by15%for all allies. |
Hunter’s Focus | Heightens Hunter’s senses which cause Aiming at an enemy for0.01sto apply MARK. Continuously Aiming Down Sights uninterrupted and without shooting for 1s causes the Hunter to enter a FOCUSED state. FOCUSED reduces Weapon Spread, Recoil, and Sway by75%and grants25%Ranged & Ranged Weakspot Damage and10%Ranged Crit Chance. Lasts20s. The FOCUSED state can last up to10safter the Skill duration expires. Cooldown:48s MAR: Crit Chance against MARKED enemies is increased by15%for all allies. |
Hunter’s Shroud | Hunter becomes Shrouded, reducing enemy awareness and making them harder to hit while moving. Attacking or activating a Mod or Skill will instantly exit Shroud. Exiting Shroud applies MARK to all enemies within 10m and grants AMBUSH to the Hunter for 2s. AMBUSH: Increases Ranged and Melee Damage by 50% which diminishes over its duration. Ranged and Melee attacks apply MARK. Hunter will automatically Shout again after 1.15s if no offensive actions are performed. Lasts 15s. Cooldown: 86.4s MARK: Crit Chance against MARKED enemies is increased by 15% for all allies |
Perks
Perk | Type | Description |
Dead to Rights | Prime | Dealing 55 Base Ranged Weak spot Damage extends the duration of active Hunter Skills by 3.5s. Can extend timer beyond its initial duration. |
Dead Eye | Damage | Gain 40% Ranged Damage, 15% Weak spot Damage, and 5% Ranged Critical Chance. Damage increases with Hunter Level. |
Return to Sender | Team | Kills due to Weakspot and Critical Hits increase ammo drops by 50% and double the chance of Ammo drops. |
Urgency | Utility | Firearms gain 15% Reload Speed, and 15% increased movement speed after a kill lasts 5s. |
Intuition | Relic | Using a Relic extends the duration of any active Hunter skill by 10s. Effect degrades with each subsequent use. Weakspot kills against MARKED enemies increase the speed of the next Relic Use within 15s by 5%. Stacks 10x. |
Gunslinger
The Focus of Gunslinger Archetype in Remnant 2 mainly lies on ammo preservation. So, if you are going to have this by your side, then you won’t have to be stressed about running out of ammo. The Gunslinger Archetype is inspired by Western design and gives an amazing overall look.
It comes with classy perks, and these can increase the ranged damage, rate of fire, reloading speed, and more. If you ever find yourself in need of a quick reload, then the prime perk, loaded, can do wonders for you.
Archetype Traits:Ammo Reserves | This increases the ammo Reserves by 5% on level 1 and by 50% on level 10. |
Starting Weapons | 1. Wrangler– Reliable Hunting Rifle 2. Scrap Hatchet– Tool for Chopping. 3. Western Classic- Single-action Handgun |
How To Unlock | There are two ways to unlock Gunslinger: one includes the pre-ordering of Remnant 2, while those who couldn’t avail of this chance can go for the second method. In this one, you will have to attain the Worn Cylinder, and this will be used to craft the Iron Cylinder Engram, which will eventually unlock the Gunslinger. |
Skills
Skill | Description |
Quick Draw | Pull out your trusty side piece and unload up to 6 Critical Shots from the hip. Each shot deals 35 base damage and double stagger value. PRESS: Instantly fires toward all enemies in view within 25m. Upon release, rounds will be divided evenly among all targets. HOLD & RELEASE: Allows manual Aim and fires one single powerful shot upon release. Cooldown: 38.4s |
Sidewinder | Calls upon the power of the Desert Sidewinder snake to increase ADS Movement Speed and Draw/Swap Speed by 50%. Cycling weapons will automatically reload incoming Firearms. Lasts 12s. Cooldown: 76.8s |
Bulletstorm | Unleashes the full power and speed of the Gunslinger. Increases Fire Rate by 20% and Reload Speed by 50% of all ranged weapons. Lasts 20s. Single Shot Weapons become fully automatic. Kills instantly reload the current weapon. Instead of becoming fully automatic, Bows and Crossbows gain a 15% Critical Chance, and a 50% increased Projectile Speed. Cooldown: 57.6s |
Perks
Perk | Type | Description |
Loaded | Prime | When Activating any Gunslinger, both weapons are instantly reloaded and gain infinite reserve ammo on all weapons for 8s. |
Posse Up | Team | Ammo pickups reward 30% additional ammo per player, with the bonus split equally among teammates. Causes the ammo box to drop additional ammo on the ground. |
Swift Shot | Damage | Gain 15% fire rate, 25% ranged damage, and 5% Crit chance for all firearms. |
Quick Hands | Utility | Firearms gain 100% reload speed. The bonus is DOUBLED if the magazine is empty. |
Sleight of Hand | Relic | Using a Relic reloads equipped firearm and increases ranged damage by 15% for 10s. |
Challenger
Challenger is known for excellent survivability and can deal amazingly in close encounters. This Archetype is highly durable and can give tough time to enemies. It seems to be most suitable for the tank role due to the qualities it holds,
As Challenger focuses on other aspects, so you may not get too much accuracy during the combats. Besides this, it is worth giving a try in Remnant 2.
Archetype Traits:Strong Back | With this trait, the effect of armor weight on mobility gets reduced. |
Starting Weapons | 1. AS-10 Bulldog– A completely automatic long gun 2. Silverback Model 500– six-shooter potent handgun 3. Iron Greatsword– highly damaging melee weapon |
How To Unlock | You are required to craft the Steel Enswell Engram to unlock the Challenger. To craft this engram, you have to get Old Metal Tool which can be bought for 1500 scrap from Reggie. |
Skills
Skill | Description |
War Stomp | Create a high-impact tremor that deals 210 damage and additional stagger in a forward cone up to 7.5m. Deals damage in all directions t blank range Cooldown: 35s |
Juggernaut | Become nearly unstoppable BULWARK L3, 15% increased movement and melee speed, and 50% increased melee damage. Stagger damage is reduced by 1%. Lasts 25s Cooldown: 42s |
Rampage | Enters a heightened state of battle which increases fire rate by 15%, reload speed by 20%, and movement speed by 10%. Lasts 20s. Dealing high damage to enemies grant 1 stack of RAGE, which increases ranged damage by 5% per goes BERSERK, which reloads their current firearm and doubles rampage effects for 20 s. Cooldown: 63s |
Perks
Perk | Type | Description |
Die Hard | Prime | When receiving fatal damage, the challenger becomes invulnerable for 5s and regenerates 100% of max health. Can only happen once every 10 minutes. |
Close Quarters | Damage | Gain up to 40% ranged and melee damage to all enemies within 7m. Damage bonus tapers off until 13m. Critical Chance is increased by up to 10% at the same range. Damage increases with challenger level. |
Intimidating Presence | Team | After activating a challenger skill, enemies within 10m deal 10% less damage for 15s, with an additional 2.5% damage reduction per enemy affected. |
Powerlifter | Utility | Both the additional stamina cost increase for each weight bracket and stamina regen delay are reduced by 50%. |
Face of Danger | Relic Perk | Using a relic within 10m of an enemy grants 2 stacks of Bulwark and 10% increased damage for 10s. |
Handler
The Handler comes along with a dog as a companion, and we get to see its significant role in the abilities. Being a support class, Handler can provide great assistance to the team during fights, such as granting a variety of buffs.
If luck goes against you on the battlefield, then through Bonded Perk, you can get yourself a second chance. This dog companion proves to be best when it comes to assisting in a down situation.
Archetype Traits:Kinship | The Friendly fire hurt, which is received and dealt gets reduced. At level 1, it will be 8%, and by leveling up at 10, you can increase it to 80% |
Starting Weapons | 1. Blackmaw AR-47– complete auto rifle 2. Rusted Claws– Melee weapon with curved blades. 3. Tech 22-Auto pistol with a mid-level capacity |
How To Unlock | You have to craft Silent Whistle Engram to lay your hands on Handler Archetype. And to craft this Engram, get yourself Old Whistle from Mudtooth for 1500 scrap. |
Skills
Skill | Description |
Guard Dog | A dog companion will follow the player. The companion gains a 15% increased threat, and all damage to them is reduced by 20%. SINGLE PRESS: Companion engages enemies near the targeted location. DOUBLE TAP: The companion returns to the handler and remains by their side. HOLD: Howl reduces damage by 15% to all allies within 20m, and the companion generates additional threat. Lasts 20s Cooldown: 90s |
Support Dog | A dog companion will follow the player. The Companion continuously heals allies within 3.5m for 0.25% of max health per second. SINGLE PRESS: Companion engages enemies near the targeted location. DOUBLE TAP: The companion returns to the handler and remains by their side. HOLD: Howl grants 2% of max health per second and 25% increased movement speed to all allies within 20m. Lasts 25s. Cooldown: 90s |
Attack Dog | A dog companion will follow the player. The companion gains 20% damage. SINGLE PRESS: Companion engages enemies near the targeted location DOUBLE TAP: The companion returns to the handler and remains by their side. HOLD: Howl increases damage by 20% for all allies within 20m. Lasts 20s. Cooldown: 90s |
Perks
Perk | Type | Description |
Bonded | Prime | When Handler is downed, the companion will attempt to revive them at 50% max health. Can be used to revive allies with command. The downed ally must have a Dragon Heart. |
Pack Hunter | Damage | Gain 30% Ranged, and Skill damage and 5% Ranged and Skill critical chance while the companion is active and within 25m of the player. |
Spirit of Wolf | Team | Increases Movement Speed by 10%. All allies within 10m equal the Handler’s movement speed (if faster). Reduces the stamina cost of all actions for all allies by 15%. |
Teamwork | Utility | The handler and the companion gain a 30% increased revive speed. While reviving, Handler and companion receive 25% less damage, and the companion gains -1 stagger. |
Best Friend | Relic | Using a Relic fully restores companion health and grants them 25% damage and 35% damage resistance for 15s. |
Medic
The Medic also involves support, and you can simply guess it from the name. It is concerned with healing the allies and enhancing their survival ability. The potent enemies can bring down the health instantly, and in such a crucial time, this archetype can be extremely helpful.
In terms of health assistance, it is best and the perks also provide you with tons of benefits.
Archetype Traits:Triage | This trait brings improvement in weapon mods’ healing capabilities. |
Starting Weapons | 1. XMG57 Bonesaw– A long gun that offers sustained firing and is suitable for medium-range combats. 2.Service Pistol– Pistol that deals decent damage. 3.Steel Flail– Destructive melee weapon. |
How to Unlock | The unlocking of the Medic Archetype depends on the crafting of the Caduceus Idol Engram. And to craft this, you will have to get the Medic Pin; this one can be purchased from Dr. Norah. |
Skills
Skills | Description |
Wellspring | The Medic channels healing energy into their fist, punching a hole into the ground to create a 3m Healing Spring AOE which restores 10.5 health per second and greatly increases Blight Decay Rate. Lasts 15s. Cooldown: 52.5s |
Healing Shield | The Medic quickly expels healing energy to SHIELD all allies within 25m for 100% of their max health for 10s. While shielded, allies regenerate 30% of their max health over the duration. Cooldown: 70s |
Redemption | The Medic unleashed a shockwave that revives downed allies and restores 75% max health over 10s. For each additional 1s holding the SKILL button, the healing gains an additional 75% (up to 300% max). Revived allies will only receive 25% of the healing amount. If revived, allies cannot be revived again by Redemption for another 150s. Resets at Worldstone or on death. Cooldown: 126s |
Perks
Perk | Type | Description |
Regenerator | Prime | After restoring 250 total health to allies, regain a spent Relic Charge. Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%. |
Invigorated | Damage | Grants a 25% increase to all the damage and 5%Critical chance. Damage increases with Medic level. |
Benevolence | Team | Increases Relic efficacy by 15% and heals nearby allies for 30% of the total healing value, increasing to 60% for any ally below 35% max health. |
Backbone | Utility | Increases the hit Medic can take before losing Grey Health by 2. |
Benefactor | Relic | Increases Relic Use Speed by20%. Relic Use gains-1Stagger. |
Engineer
This one has a high specialization in heavy weapons and can even deploy or carry extremely strong arm equipment. The highlighted abilities are Fortify Metalworker and Magnetic Field. The Engineer can overclock themselves,
And by doing so, you gain unlimited ammo along with an increased rate of fire. If you feel slow while walking around with a heavy weapon, then you can look at the perk: heavy mobility, which can make this task convenient by increasing the mobility speed.
Archetype Traits:Fortify | This trait enhances the defensive abilities of equipped armor. |
Starting Weapons | 1. Pulse Rifle– High-tech long gun and is known for extraordinary precision 2. Rupture Canon– Pistol shotgun that can deal significant damage. 3. Atom Smasher–Crushing melee weapon capable of creating chaos. |
How to Unlock | The engram Drzyr Calipar is required to craft the Engineer archetype. And the Alien Device must be obtained to craft this Engram. |
Skills
Skills | Description |
Heavy Weapon: Vulcan | Deploys a Vulcan Cannon Turret, which lasts until its Ammo is exhausted. Turrets that can aim well prioritize the target that the player Aims at. Press SKILL again to enable autonomous targeting. HOLD: Deploys to Heavy Carry Mode. If Engineer Prime is available, it will Overclock the weapon if already in hand or on the battlefield. DOUBLE PRESS: The weapon is reclaimed,returning75%of its remaining ammo. Heavy weapon ammo is regenerated by1.246%every second, and heavy weapons can only be deployed if at least25%ammo is available. |
Heavy Weapon: Flamethrower | PRESS: Deploys a Flamethrower turret which lasts until its Ammo is exhausted. Turrets that can aim will prioritize targets that the player Aims at. Press SKILL again to enable autonomous targeting. HOLD: Deploys to Heavy Carry Mode. If Engineer Prime is available, it will Overclock the weapon if already in hand or on the battlefield. DOUBLE PRESS: The weapon is reclaimed, returning75%of its remaining ammo. Heavy weapon ammo is regenerated by1.246%every second, and heavy weapons can only be deployed if at least 25% ammo is available. |
Heavy Weapon: Impact Cannon | PRESS: Deploys an Impact Cannon Turret, which lasts until its Ammo is exhausted.Turrets that can aim will prioritize targets that the player Aims at. Press SKILL again to enable autonomous targeting. HOLD:Deploys to Heavy Carry Mode. If Engineer Prime is available, it will Overclock the weapon if already in hand or on the battlefield. DOUBLE PRESS: The weapon is reclaimed,returning75%of its remaining ammo. Heavy weapon ammo is regenerated by1.246%every second, and heavy weapons can only be deployed if at least25%ammo is available. |
Perks
Perk | Type | Description |
High Tech | prime | Holding the SKILL button will overclock a carried or deployed heavy weapon. Overclocking grants infinite ammo, increased fire rate, and a 25% damage increase for 15s. Cooldown: 48.155s |
Metal worker | Damage | Increases Skill Damage by5% Heavy Weapons gain5%Ammo Capacity and+2.5%MaxHealth |
Magnetic Field | Team | Heavy Weapons grant15%Damage Reduction to all allies within2.5m. |
Heavy Mobility | Utility | Movement Speed while Carrying a Heavy Weapon is increased by35%. |
Surplus | Relic | Using a Relic refills15%of Heavy Weapon Ammo. The bonus is doubled when Heavy Weapon isstowed. |
Summoner
The summoner Archetype involves minions that can be a bit distracting, but it’s something distinct stuff to experience. The minions can be enraged, and this grants them enhanced movement speed, damage, and attack speed.
If the minions get sacrificed, then this act will make the summoner’s attack powerful for some time. These minions keep benefiting in one way or another, such as when they die while leaving behind the healing auras. There are three different kinds of minions that can be spawned.
Archetype Traits:Regrowth | It increases the rate at which regeneration of health takes place. |
Starting Weapons | 1. Crossbow– Lethal single-shot Long gun. 2. MP60-R– Compact-sized handgun with a high fire rate. 3. Rebellion Spear–Extremely damaging Melee weapon, perfect for ranged fights. |
How to Unlock | To unlock the Summoner Archetype, you need to craft Tome of The Bringer Engram. But to craft this Engram, you have to get Faded Grimoire, and it can be crafted at Bloodmoon Altar by using the Blood Moon Essence. |
Skills
Skill | Description |
Minion: Hollow | PRESS: Summons a Root Hollow Minion to fight by your side. Costs15%of Max Health to summon but will not kill Summoner. Max (2). HOLD: SACRIFICE Root Hollow Minion will explode, dealing 150 damage within 5m. Reduces Skill Cooldown by up to 50% based on the remaining Health of each Minion Sacrificed. Cooldown: 24s |
Minion: Flyer | PRESS: Summons a Root FlyerMinion to fight by your side. Costs 10%of Max Health to summon but will not kill Summoner. Max (2). HOLD: SACRIFICE all Root Flyer Minions, dealing50damage within3mand spawning3homing projectiles which explode on contact for150damage each. Cooldown: 36s |
Minion: Reaver | PRESS: Summons a RootReaver Minion to fight by your side. Costs35%of Max Health to summon but will not kill Summoner. Max (1). HOLD: SACRIFICE all Root Flyer Minions, dealing200damage within6mand spawning Spore Bombs, which bounce and explode on contact for200damage each. Reduces Skill Cooldown by up to50%based on the remaining Health of Minion. Cooldown: 96s |
Perks
Perk | Type | Description |
Ruthless | Prime | When the summoner deals damage to their minion, it causes them to ENRAGE. Minions gain 30% increased damage, attack speed, and movement speed. Lasts 20s |
Dominator | Damage | Increases Mod and Skill Damage by7%while a Minion is active. Sacrificing a Minion increases Ranged and Melee Damage by6%for30sor until another Minion is summoned. Increases with Summoner level. |
Residue | Team | Minions that expire leave a3mAura, which heals2.5%Health per second. Lasts10s. |
Outrage | Utility | Sacrifice grants3%Lifesteal for each Minion Sacrificed. Lasts10s. |
Incite | Relic | Using a Relic grants Minions5%Max HP per second and increases their damage dealt by15%. Lasts30s. |
Invader
The Invader is one of the hidden archetypes in Remnant 2. They are expert at the act of misdirection and take away the attention of enemies from the allies and can also place decoys. Invader can turn the battlefield in their favor through their special abilities and specific actions,
Like increasing damage and reducing threat generation, they can go well with solo players who like thrill and adventure. The micromanagement is required in case of perks and skills for the best outcome.
Archetype Traits:Untouchable | Upgrades the invulnerability period when evading. |
Starting Weapons | Coach Gun– Double-barrel long gun that performs well at short-range. Service Pistol– Reliable pistol that can deal with a variety of combat situations. Steel Katana– Melee weapon that offers fast-pace, focused attacks. |
How to Unlock | The Invader archetype gets unlocked through the crafting of the Serrated Root Blade Engram. |
Skills
Skill | Description |
Void Clock | Automatically Perfect Dodgeincoming direct damageforthe 60s. Each auto-evade reduces the timer by33% – 100%based on damage absorbed and spawns aDecoy for3s. Cooldown: 61.7s |
Worm Hole | Wraps the caster forward through space-time. The next melee or ranged attack within 5s will deal 300% damage. Holding the Skill button will show the targeting device. If an enemy is directly targeted, the caster will emerge behind them. Cooldown: 28.8s |
Reboot | Initiates a Data Backup of the caster’s current Health, Stamina, Relic Charges, Ammo, and Negative Status Effects, which are stored for30s. While the Backup is active, it increases Movement Speed by15%and Damage Reduction by10%. Reactivating the Skill restores, all saved values from the Backup and spawns a Decoy which lasts3s Cooldown: 45.2s |
Perks
Perks | Type | Description |
Shadow | Prime | Casting an invader skill leaves a decoy for 3s which draws enemy fire. Deal 5% Additional damage to enemies not targeting Invader. |
S.H.A.R.K. | Damage | Sprinting for1sor Evadingadds1Stack of Momentum, which increases Ranged and Melee damage by0.7%for15s. Max5Stacks. Increases with Invader level. |
Loophole | Team | All ally Ranged, and Melee damage against enemies distracted by the Invader’s Decoy grants5% base damageas Lifesteal. |
Circumvent | Utility | Reduce the cost of Evade and Combat Slide by10%. |
Override | Relic | Using a Relic reduces Threat Generation by25%for10s. While Override is active, the next Evade leaves an Empowered Decoy, which lasts4s. |
Alchemist
This Archetype Focus on support and utility. They can provide the allies with potent buffs and can boost up the stats. The main role of the Alchemist is to make the effectiveness of the team better. And this is done by providing a variety of effects that can be amazingly beneficial.
Archetype Traits:Potency | The duration of all consumables increases by a percentage with this trait. |
Starting Weapons | 1. Wrangler 1860– A versatile hunting rifle that shows great reliability. 2. Double Barrel– Strong Handgun that can give a hard time to close-range enemies. 3. Bone Chopper–Melee weapon that deals great damage. |
How To Unlock | For this Archetype, you need to craft the Philosopher’s Stone engram. But first, you will have to obtain Philosopher’s Stone (Material) to craft the engram. This can be attained by defeating Manticora. |
Skills
Skill | Description |
Vial: Stone Mist | Creates a mysterious vapor cloud that lasts10sand applies STONESKIN. STONESKIN reduces incoming damage by25%, reduces Stagger by1, greatly increases Blight Buildup Decay Rate, and makes the target immune to Status Effects. Lasts 15s PRESS: Slam the vial on the ground, creating the effect at the Alchemist’s feet. HOLD & RELEASE: Aim and throw the vial, causing the same effect where it lands. Cooldown: 70.5s |
Vial: Frenzy Dust | Creates a mysterious vapor cloud that lasts10sand applies FRENZIED. FRENZlED increases Fire Rate, Reload Speed, and Melee Speed by20% and Movement Speed by15%. Lasts 15s. PRESS: Slam the vial on the ground, creating the effect at the Alchemist’s feet. HOLD & RELEASE: Aim and throw the vial, causing the same effect where it lands. Cooldown: 70.5s |
Vial: Elixir of Life | Creates a mysterious vapor cloud that lasts10sand applies LIVING WILL. LIVING WILL grants5Health Regeneration per second and protects against fatal damage. Can revive downed players. Lasts 20s. Revived allies cannot be affected by living will for the 180s. Resets at Worldstone or on death. PRESS: Slam the vial on the ground, creating the effect at the Alchemist’s feet. HOLD & RELEASE: Aim and throw the vial, causing the same effect where it lands. Cooldown: 84.6s |
Perks
Perk | Type | Description |
Spirited | Prime | Alchemist can have1additional Concoction buff active. |
Liquid Courage | Damage | Gaina 2.5% increase to All Damage. Increases with Alchemist Level. |
Panacea | Team | Curative effects apply to all allies within 15mand grant15additional Resistance. |
Gold To Lead | Utility | Picking up Scrap has a15%chance to also award Ammo to the Alchemist. |
Experimentalist | Relic | Using a Relic applies a random buff on the Alchemist for30s. Cannot be overridden. |
Explorer
The Explorer archetype is best in terms of utility as it can get you valuable and essential items by finding them. Furthermore, they can get more items spawned and also the rare drops on turning down the opponents.
You all may have desired to have enhanced looting ability, and this is possible with Explorer. Besides this, they can increase the team damage and bring improvement in movement speed. You can read below to learn more about their skills and perks.
Archetype Traits:Swiftness | All movement speed gets increased. |
Starting Weapons | 1. Ford’s Scattergun– Extremely powerful long gun. 2. Repeater Pistol– Semi-automatic pistol with great precision. 3. Hero’s Sword– versatile and adaptable melee weapon. |
How to Unlock | Crafting of Golden Compass Engram is required to unlock this archetype. To craft the engram, get Broken Compass, and it can be attained by taking down the Annihilation. |
Skills
Skill | Description |
Plainswalker | Increases movement speed by20%and reducesStamina Cost by80%for all allies. Lasts 30s. Cooldown: 54s |
Gold Digger | Dig into the ground to spring a fountain that grants a random buff. Fountains last 45s, and their buff last 15s. Fountains can granteither:10%increased damage dealt,15%damage reduction,1.5Health Regeneration per second, orHASTE. Cooldown: 40.5s |
Fortune Hunter | Increases the Explorer’s treasure sense to reveal special itemswithin40mfor all allies. Lasts the 60s. Cooldown: 81s |
Perks
Perk | Type | Description |
Lucky | Prime | Grants a10%chance to spawn additional items and rarer drops when defeating stronger enemies. |
Scavenger | Damage | Pickups increase all damage dealt by 5% per stack for 15s and all crit chance by 5%. Additional stacks increase the duration up to 60s. Max 5 stacks. Damage increases with Explorer level. |
Metal Detection | Team | Increase Ammo, Currency, and Metal Drop Rate Chance for the entire party by10% and increases the chance of consumables being rewarded from chests. |
Prospector | Utility | Relic Fragments discovered by Explorer drop at a higher quality. When picking up a fragment, the Explorer has a 5% chance of picking up a second one of the same type and quality. |
Self Discovery | Relic | Using a Relic instantly fills Scavenger Stacks, grants+1 stack, and prevents stack decay for 30s. |
Archon
This archetype is also focused on utility and support and is more into weapons Mod stuff. Equipping the Archon allows you to build the Mod power more quickly than ever. They are pretty complex but extremely powerful.
The allies also get the mighty buff through their abilities. Archon holds a significant position in Remnant 2 due to its exquisite functions.
Archetype Traits: Flash Caster | Enhances Mod and Skill casting speed. |
Starting Weapons | 1. XMG57 Bonesaw– A long gun that can perform at several ranges. 2. Enigma– Handgun that offers effective encounters. 3. Labyrinth Staff – Deadly melee weapon. |
How to Unlock | You need to craft the Hexahedron Engram to unlock this archetype. And for its crafting, you are required to obtain Strange Box. |
Skills
Skill | Description |
Reality Rune | Conjures a7mprotective dome that applies SLOW to any enemy or enemy projectiles. Allies inside gaina 25%Damage Reduction. Lasts 15s. Cooldown: 75s |
Chaos Gate | Conjures a7munstablezone which grants allies a15%to all Damage Dealt,25%increased Mod Generation,but increasesthe damage that allies take by15%. Lasts 85s. Cooldown: 85s |
Havoc Form | Unleashes the powers of the Labyrinth to empower the caster with new abilities. Duration is reduced when Havoc from special abilities are used. FIRE: Blasts Lightning Tendrils from the Archon’s hand, dealing84.2SHOCK Damage per second to targets within15m. AIM: Raises a 3m Energy Shield which deals 35 SHOCK damage per second and reduces incoming damage to all allies by 50%. DODGE: Performs a Blink Evade that deals 100 SHOCK damage to enemies within 3m. Cooldown: 120s |
Perks
Perk | Type | Description |
Tempest | Prime | Automatically generate2Mod Power per second. Casting a Mod increases all Mod Generation by50%for6s |
Amplify | Damage | Increases Mod Damage by5%. Increases with Archon Level. |
Power Creep | Team | After casting a Mod,5%of the Mod Power spent will be regenerated by all allies over10s. |
Spirit Within | Utility | Reduces the Mod Power requirement for all Mods by15%. |
Power Leak | Relic | Using a relic grants 200 mod power for both equipped mods. |
Now it’s time to wrap up our Remnant 2 all archetype guide. All of them are distinct from each other in their skills, abilities, and expertise. You can also pick the one depending on your gaming style, i.e., solo or Co-Op.
We have tried our best to cover all of them in detail so you can learn about each archetype in detail. If you find it hard to maintain health during combat, then you can go for the support ones, or if you have some other preference, then you can go through others.
We will be back with some other new stuff; till then, happy gaming.
For learning more about Remnant 2 you can check out our other coverages:
- Remnant 2 BEST Weapon Mods
- Remnant 2 Best Katanas
- Remnant 2: BEST XP Farm
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Shoaib Rashid
Shoaib Rashid is a passionate Gamer and an experienced writer who has been covering the Gaming Industry for over 3 Years. He started his career as a freelance journalist, writing reviews, previews, news, guides, and features for various industries. He joined VA Gaming as a Writer in 2022 and was promoted to Content Editor in 2023, where he oversees the editorial tasks and ensures the quality and accuracy of the content.
Shoaib loves to play all kinds of games, from Competitive shooters to the latest AAA releases, you name it, and he got them all covered; a PC Enthusiast who loves to stay upgraded with the latest hardware, and he enjoys sharing his insights and opinions with the Gaming Community.
While being a hardcore competitive Gamer he also a big Anime fan so his IGN goes by #SHiNiGaMii. and you can join him on Steam and checkout his library to learn more about his accomplishments.